A persistent multiplayer strategy game played across a shared world map.
Survey unknown territory, gather resources, develop your command systems, send heroes and troops into the field, and take part in events with the other players in your world.
What you do
- Survey. Clear fog from the map and see what is nearby.
- Gather. Send marches to farms, mines, and other resource sites.
- Develop. Improve command systems, research, heroes, and troops.
- Act. Choose when to gather, fight, reinforce, or join a world event.
Run your base from the Auxiliary Control Room.
The base interface connects the systems used to manage your expedition. From here you can open World Survey, Alliance, Hangar Bay, Engineering, Heroes, World Boss, Base IQ, rankings, and the planet map.
Base development is about unlocking and improving capabilities—not arranging decorative buildings on a city grid.
World events give every commander a common target.
The World Boss screen shows the event timer, your completed attacks, access to rankings, and the action used to prepare another attack.
Other recurring activities use the same world, marches, reports, and ranking systems. Alliance events add objectives that require coordination between players.
The other bases on the map belong to other players.
Battleforge Evolutions is organized into persistent worlds. Players can communicate in world and alliance chat, join alliances, compete in rankings, exchange reports, and participate in shared events.
- World and alliance chat
- Player and alliance rankings
- Battle and gathering reports
- Alliance objectives and events
Why the Frontier?
Earth is crowded and its resources are under pressure. Colonists leave for distant worlds with specialized AI companions to help establish something new. Each player chooses a destination, builds a foothold, and becomes part of that world's history.
Start with one base and a covered map.
The opening objectives introduce surveying, gathering, research, heroes, and marches.